(Well, not all of creation-just its people. In The Sims Medieval you arent just an anonymous player manipulating virtual people, you are The Watcher, an omnipresent being controlling all of creation. And not only does it take a different tack, but its fun. But let me set the record straight right here-The Sims Medieval may have traits in common with The Sims 3, but it is its own game. It might be easy to assume that The Sims Medieval would suffer the same fate, making it a must-have for hardcore Sims fans wholl buy any game with The Sims on the label, but a probable so-what for everyone else. Ive heard quite a few Sims fans complain that The Sims 3, the sequel launched in the summer of 2009, wasnt enough of a departure from The Sims 2 to make it stand out and that its success comes from riding on the coattails of a crazy-popular franchise. The Sims Medieval is based on The Sims 3 engine. But some things do change, and those changes make The Sims Medieval more than just another derivative spin-off designed to make scads of money for EA Games. In The Sims Medieval, based on what is arguably the most popular PC game franchise of all time, Sim characters still need food and rest. Its over a decade later, and some things never change. Sims with red plumbobs are truly cheesed off.
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