Vanilla does this also but usually only in rough seas. Torpedoes come in two varieties: impact only (first hit causes an explosion). To be quite frank, no one wants to play a game where you stay at the controls. Introduction 2) Game Basics Controls/HUD 3) Career Walkthrough (3.1) Naval. That info can be found in the ship id book.Īlso if you are using mods they simulate the problems that magnetic detonators had early in the war there is a chance they will explode prematurely. For Silent Hunter III on the PC, FAQ/Walkthrough by antseezee. Important to note that not all ships have the same draft. I set my torpedos with magnetic detonators to run 1 meter below the ships draft. I have had ships continue travelling with their decks almost awash. I chalk it up to the ship's crew damage control and being able to curb the flooding. It should take two good hits to sink most ships. If in a convoy they will fall behind and can be sunk with the deck gun once the escorts leave. The file 4GB Patch is a modification for Silent Hunter III, a (n) simulation game. One tactic I use to save torpedos is to fire one at the engine room. I think the game simulates this by calculating which compartment(s) are hit and the size of the ship. If you are using a mod, some make this more realistic, it can take a long time for them to sink. Wait for them to take on enough water to sink.
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